v1.2.12: Multi Platform Madness
Found out that if players clicked through the initial intro text with the mouse, the movement tutorial would switch back to touch. Because in the eyes of the steam deck, mouse is touch. Welp. It's fixed now.
Also, still trying to fine-tune audio balances everywhere. Phone speakers are small and have terribly bass, so all the audio in the game had originally been boosted absurdly to counteract this. I did not correct for the very nice headphones everyone plays pc games with. Apologies for the ear bleed, hopefully it's fully corrected after this round.
Some small things - using an item no longer also swings your sword, changed what keyboard keys are shown for some tutorials, added whole new dialog lines because I have watch several streamers do some interesting sequence breaks I did not expect.
Finally, I'm getting the game set up for localization now. This includes ensuring every piece of text is in the Big Giant Properties File For Dialog. I've done my best to ensure that no dialog was harmed in the process.
I'm excited to bring some more languages soon! See you then.
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Afterplace
An open world adventure game filled with silly characters and terrible secrets.
Status | Released |
Author | Evan Kice |
Genre | Adventure, Role Playing |
Tags | Exploration, Hack and Slash, Indie, Open World, Pixel Art, Retro, Surreal, Top-Down |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, High-contrast |
More posts
- 1.2.14: Now in Spanish!16 days ago
- v1.2.13: WASD, Mystery Prices, Elevators, and Wheat69 days ago
- v1.2.11: Better Ear VibrationsAug 10, 2024
- v1.2.10Jul 30, 2024
- 1.2.9Jul 26, 2024
- v1.2.8Jul 24, 2024
- Afterplace is now on PC, Mac, and Linux!!Jul 23, 2024
- v1.2.6Jul 17, 2024
- v 1.2.5Jun 18, 2024
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