v1.2.12: Multi Platform Madness
Found out that if players clicked through the initial intro text with the mouse, the movement tutorial would switch back to touch. Because in the eyes of the steam deck, mouse is touch. Welp. It's fixed now.
Also, still trying to fine-tune audio balances everywhere. Phone speakers are small and have terribly bass, so all the audio in the game had originally been boosted absurdly to counteract this. I did not correct for the very nice headphones everyone plays pc games with. Apologies for the ear bleed, hopefully it's fully corrected after this round.
Some small things - using an item no longer also swings your sword, changed what keyboard keys are shown for some tutorials, added whole new dialog lines because I have watch several streamers do some interesting sequence breaks I did not expect.
Finally, I'm getting the game set up for localization now. This includes ensuring every piece of text is in the Big Giant Properties File For Dialog. I've done my best to ensure that no dialog was harmed in the process.
I'm excited to bring some more languages soon! See you then.
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Get Afterplace
Afterplace
An open world adventure game filled with silly characters and terrible secrets.
Status | Released |
Author | Evan Kice |
Genre | Adventure, Role Playing |
Tags | Exploration, Hack and Slash, Indie, Open World, Pixel Art, Retro, Surreal, Top-Down |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, High-contrast |
More posts
- v1.2.11: Better Ear Vibrations38 days ago
- v1.2.1049 days ago
- 1.2.953 days ago
- v1.2.855 days ago
- Afterplace is now on PC, Mac, and Linux!!56 days ago
- v1.2.662 days ago
- v 1.2.591 days ago
- v1.2.4May 19, 2024
- v1.2.3Apr 26, 2024
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