1.2.15: Now in Custom!


Okay, so I'm really excited about this one.

Afterplace now supports custom dialog files, and will export and import custom dialogs in the settings menu!

While I'm a solo dev with limited resources, I understand that it can be frustrating to not be able to play a game in your own language. So, while I continue to work on official language supports, I've opened up the ability for the community to create and share their own translations (or toss the whole thing into an auto translator, your mileage may vary).

Please note that I'm still working on support for all text and character fonts, but expect that in a future update soon.

I've also fixed a ton of small bugs, including Minno showing up in the wrong place after important events happen, and some small visuals to point players in the right direction of some content. The full changelog is below.

Thanks everyone!


Changelog:

  • Added ability for custom dialog, and button to export dialog to a file for custom translations
  • Added a console to the big machine so players know what to interact with
  • Fixed Joxxi appearing in library during fugue
  • Fixed Minno appearing in house after failed nightmare trip
  • Fixed graphics mode toggle being too easy to accidentally trigger
  • Added indicator that wheat is being cut during sword golem scene
  • Fixed partners acting weird in shattered town houses
  • Fixed shady doctor resetting conversations after important scenes
  • Fixed music sometimes cutting out in surreal and at flamingo boss

Files

Afterplace.apk 77 MB
12 days ago
Afterplace_Win.zip 59 MB
12 days ago
Afterplace_Mac.zip 69 MB
12 days ago
Afterplace_Linux.zip 60 MB
12 days ago

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